


Note: the following tutorial is 'agnostic' in that the principles and techniques explained throughout are core to most versions of Blender post 2.50, up to and including the latest release.

From initial scene set-up to modelling and material assignments, on to UVW mapping and texture baking, then finally to ' rigging' the mesh for articulation through the use of an Armature, and creation of two simple animation sequences.Īlthough not an absolute necessity, it is recommended the ' making a simple chair' and/or ' making a simple sword' tutorials be done beforehand, or at the very least a basic understanding of using Blender be had. In the following seven part tutorial the process of building a simple low-poly 'game' character, a 'Snowman', will be shown along side a number of important but infrequently discussed general considerations that need to be kept in mind whilst doing so.
